Sunday, April 26, 2026

Hundra


Female human Barbarian 12

Size/Type: Medium Humanoid (Human)
Hit Dice: 12d12+36 (114 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 18 (10 base, +3 Dex, +4 armor, +1 natural), touch 13, flat-footed 15
Base Attack/Grapple: +12 / +16
Attack: Longsword +17 melee (1d8+6/19–20) or spear +16 melee (1d8+4/x3)
Full Attack: Longsword +17/+12/+7 melee (1d8+6/19–20) or spear +16/+11/+6 melee (1d8+4/x3)
Space/Reach: 5 ft. / 5 ft.
Special Attacks: Rage 4/day, Power Attack, Cleave
Special Qualities: Fast movement, uncanny dodge, improved uncanny dodge, trap sense +4, damage reduction 2/—
Saves: Fort +14, Ref +7, Will +6
Abilities: Str 18, Dex 16, Con 16, Int 10, Wis 12, Cha 11
Skills: Climb +18, Jump +18, Survival +15, Intimidate +13, Ride +11, Spot +10, Listen +10
Feats: Power Attack, Cleave, Improved Initiative, Endurance, Diehard, Iron Will
Environment: Temperate plains and wilderness
Organization: Solitary
Challenge Rating: 11
Treasure: Standard (primarily weapons, minimal coinage)
Alignment: Chaotic Neutral
Advancement: By character class
Level Adjustment:
Languages: Common
Possessions: Masterwork longsword, hunting spear, hardened leather armor, fur cloak, travel gear, tribal tokens of her fallen people

Physical Description:

Hundra is a tall, powerfully built woman with a striking, primal presence. Her body bears the scars of countless battles - not ornamental but earned through survival. Her hair is long, wild, and often unbound, moving like a banner in the wind, while her eyes carry a fierce intensity tempered by a deep, unspoken grief. She dresses in practical leathers and furs, reinforced for combat but never cumbersome, allowing her full mobility in battle. Her movements are efficient, predatory, and confident, like one who has lived her entire life on the edge of violence.

Lore:

Hundra is the last survivor of a slaughtered tribe of warrior women, raised in a culture that rejected weakness and revered strength above all else. From childhood, she was trained not only to fight, but to endure - to live in a world where mercy was rare and survival was earned daily. When her people were annihilated by male raiders, she became something more than a warrior; she became a living remnant of a lost way of life, carrying its ideals whether she wished to or not.

Her journey is defined not just by vengeance, but by conflict - internal as much as external. Raised to distrust and despise men, Hundra is forced by circumstance to confront the very people she was taught to hate. This tension creates a constant undercurrent in her decisions, as instinct and necessity war within her. She is not naive, nor easily swayed, but she is capable of growth - though it comes slowly, painfully, and always on her own terms.

In combat, Hundra is relentless and direct. She favors aggressive engagement, using her physical strength and endurance to overwhelm opponents rather than relying on finesse. Her rage is not mindless, but deeply rooted - a controlled eruption of fury that fuels her strikes and hardens her resolve. She fights like someone who has nothing left to lose, which often makes her more dangerous than trained soldiers or disciplined knights.

Despite her harsh worldview, Hundra is not cruel. She possesses a buried sense of justice, shaped by her upbringing but softened by her experiences. She protects the weak when it aligns with her values, though she would never describe herself as a hero. At her core, she is a survivor navigating a world that no longer resembles the one she was born into - and trying, whether she admits it or not, to decide what comes next.

From Hundra (1983)

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