Size/Type: Medium Magical Beast
Hit Dice: 4d10+8 (30 hp)
Initiative: +3
Speed: 60 ft. (12 squares)
AC: 18 (+3 Dex, +5 natural), touch 13, flat-footed 15
Base Attack/Grapple: +4/+6
Attack: Horn +7 melee (1d8+2)
Full Attack: Horn +7 melee (1d8+2) and 2 hooves +2 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, Sorrow of Ages
Special Qualities: Darkvision 60 ft., low-light vision, scent, spell resistance 16, Immortal Awareness, Aura of Fading Wonder, Unfading Purity, wild empathy +10
Saves: Fort +6, Ref +7, Will +6
Abilities: Str 14, Dex 17, Con 15, Int 10, Wis 21, Cha 24
Skills: Diplomacy +11, Listen +12, Move Silently +10, Sense Motive +12, Spot +12, Survival +5 (+7 following tracks)
Feats: Alertness, Dodge
Environment: Temperate forests (solitary, unique)
Organization: Solitary (unique)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral good
Advancement: —
Level Adjustment: —
She stands as something the world has not entirely forgotten how to remember - a creature of perfect stillness and quiet certainty. Her coat is a luminous white, untouched by time or hardship, and her mane drifts as though stirred by a wind that exists only for her. Her eyes are clear and impossibly deep, reflecting not innocence, but awareness - the calm, enduring awareness of something that has never needed to question what it is.
There is no fear in her, no urgency, no hesitation. She does not startle, does not flee, and does not press forward with aggression. She simply moves, each step placed with effortless precision, as though the world itself subtly aligns to accommodate her passage. Even when she is still, she feels present in a way that unsettles - not because she is strange, but because she is certain.
Yet that certainty carries a weight. There is a stillness within her that listens outward into absence, a quiet awareness that never quite ceases. There are no others. No distant presence. No hidden kin waiting beyond the edge of perception.
She does not search.
She already knows.
Spell-Like Abilities: At will - detect evil (as the spell), detect magic; 3/day - cure light wounds, greater teleport (self plus 50 pounds of objects only); 1/day - neutralize poison. Caster level 5th. Save DCs are Charisma-based.
• Sorrow of Ages (Su): Any creature within 30 feet who becomes aware that The Last Unicorn is the final member of her kind must succeed on a DC 18 Will save or be overwhelmed by profound existential grief. Failure results in the creature being shaken for as long as it remains within range and for 1d4 rounds thereafter. Creatures who fail by 5 or more are instead staggered for 1 round. This is a mind-affecting effect. A creature that remains within the aura for at least 1 minute and fails the save takes a –2 penalty on saves against emotion effects for 24 hours.
• Immortal Awareness (Ex): The Last Unicorn instinctively knows whether any others of her kind exist. This sense cannot be blocked, fooled, or suppressed by any means. She knows she is alone. She is also able to detect other immortals, even if disguised by illusion, shape changed, polymorphed, etc.
• Aura of Fading Wonder (Su): Within 60 feet of The Last Unicorn, magic feels distant and softened, as though the world is slowly forgetting how to believe in it. Illusion and enchantment spells cast by others take a –1 penalty to their save DCs. Healing effects restore +1 additional hit point per die when used to alleviate suffering. Creatures who do not believe in magic must succeed on a DC 15 Will save to perceive her true form; on a failure, she appears to be nothing more than an unusually graceful horse.
• Unfading Purity (Su): The Last Unicorn is immune to any effect that would alter her alignment or corrupt her essential nature, including charm and compulsion effects. She cannot be turned toward evil, nor can her identity be erased by such means. This ability does not protect against physical transformation effects such as polymorph. However, while transformed, her true nature persists beneath the effect and may reassert itself if the effect is broken.
Lore:
There was a time when creatures like her were not singular. They did not gather in herds, nor did they need to, for they were never bound by number or presence in the way mortal things are. They existed just beyond certainty, glimpsed only by those who still possessed the capacity to see without needing to understand. To such eyes, they were not wonders, but quiet truths - not rare, only unnoticed, woven into the edges of a world that once remembered how to wonder.
They moved through that world without disturbance, leaving no mark that could be followed, no trace that could be claimed. A unicorn was not something one encountered so much as something one briefly perceived, like a reflection that lingered just long enough to be known and then was gone. In those moments there was no fear, no desire to possess, only a quiet recognition that something existed beyond the limits of certainty, and that this was enough.
But something changed. Whether through the slow erosion of belief, the tightening hold of reason, or the quiet influence of something more deliberate, the world began to close itself to what it could not define. The uncertain became unwelcome, and what was unwelcome began to fade. Not suddenly, nor with spectacle, but with a patient absence that left no wound behind, only the quiet correction of a reality that no longer made room for them.
One by one, her kind vanished. There were no remains, no echoes, no final moments to mark their passing. Even memory proved unreliable, slipping from truth into story, and from story into doubt. Where a unicorn had once been, there was no emptiness, only the unsettling sense that nothing had ever been there at all. The world did not mourn them, for it no longer remembered them clearly enough to know that it should.
She remained. Why she alone endured is unknown, and perhaps unknowable. Yet there came a moment, subtle and absolute, when there were no others left to sense, no distant presence to answer her own. In that silence, she came to understand something no unicorn had ever needed to know - not loneliness, for that implies hope, but something far quieter and more complete. Finality.
Lady Amalthea
Female human (unique being) Aristocrat 1Size/Type: Medium Humanoid (Human)
Hit Dice: 1d8+1 (5 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 11 (+1 Dex), touch 11, flat-footed 10
Base Attack/Grapple: +0/+0
Attack: Dagger +0 melee (1d4/19–20)
Full Attack: Dagger +0 melee (1d4/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision (suppressed), Fading Memory, Awakened Mortality, Residual Grace
Saves: Fort +1, Ref +1, Will +3
Abilities: Str 10, Dex 12, Con 12, Int 10, Wis 15, Cha 18
Skills: Diplomacy +8, Sense Motive +8, Listen +6, Spot +6, Perform (sing) +8
Feats: Skill Focus (Diplomacy)
Environment: Temperate forests, courts, or places of quiet refuge
Organization: Solitary or with companions
Challenge Rating: 1
Treasure: Standard (often minimal personal possessions)
Alignment: Neutral good
Advancement: —
Level Adjustment: —
Languages: Common, Sylvan (fragmentary, often forgotten)
Possessions: Simple dress, cloak, small personal token (often symbolic rather than valuable), dagger
Special Qualities
• Fading Memory (Su): Each day Lady Amalthea remains in human form, she must succeed on a DC 15 Will save or lose clarity of her true nature. Each failure imposes a cumulative –1 penalty on Knowledge (nature), Sense Motive, and Will saves against charm effects as her certainty erodes. After three failed saves, she no longer consciously remembers being a unicorn, though fragments may resurface under extreme emotional stress. These penalties are removed if she returns to her true form.
• Awakened Mortality (Ex): Lady Amalthea experiences fear, love, doubt, and longing with overwhelming intensity. When subjected to strong emotional stimuli (DM’s discretion), she must succeed on a DC 15 Will save or become shaken for 1d6 rounds. However, this sensitivity grants her a +2 bonus on Diplomacy and Sense Motive checks.
• Residual Grace (Su): Though diminished, traces of her true nature remain. Lady Amalthea gains a +2 sacred bonus to saving throws against disease, poison, and despair effects. Creatures within 10 feet of her gain a +1 morale bonus on saving throws against fear effects, though they may not understand why.
• Lost Perfection (Ex): Lady Amalthea is treated as a normal humanoid for the purposes of spells and effects. She can be charmed, frightened, injured, or killed as any mortal creature. She no longer benefits from spell resistance or any form of supernatural immunity.
Physical Description
Lady Amalthea appears as a young woman of striking, almost unnatural beauty, her features fine and symmetrical in a way that feels more discovered than born. Her pale hair falls softly around her face, often catching light in a way that seems almost deliberate, and her eyes are clear but distant, as though focused on something just beyond the visible world.
Her movements lack the unconscious confidence of most mortals. There is a slight hesitation to them, a softness that suggests she is still learning the weight and limits of her own body. She does not fully inhabit space the way others do - as though part of her expects the world to move aside for her and is quietly surprised when it does not.
There is something fragile in her presence. Not weakness, exactly, but unfamiliarity - as though she is experiencing everything for the first time and has no defenses against it.
Lore
Lady Amalthea is not truly human, though she may come to believe that she is. She is the result of a transformation born of desperation, when a being of perfect certainty was forced into a form defined by doubt, limitation, and time. The magic that created her did not simply change her body - it imposed humanity upon something that had never needed to understand it.
At first, the change is only surface-deep. She retains her calm, her distance, her quiet certainty. But as time passes, that certainty begins to erode. Emotion seeps in where none existed before - fear at danger, sorrow at loss, and most dangerously, attachment. These feelings do not come gradually or gently; they arrive all at once, overwhelming in their intensity.
Memory becomes the battlefield. What she was does not vanish immediately, but it begins to fade, not through force, but through irrelevance. The more she feels as a human, the less sense her former existence makes to her. The idea of being something untouched by time becomes distant, abstract, and eventually, unbelievable.
And that is the true danger.
Not that she was transformed.
But that she might forget there was ever anything to return to...
From The Last Unicorn (1982)






