Sunday, April 26, 2026

Richard Cypher - Seeker of Truth


Male human Ranger 5 / Fighter 4 / Seeker of Truth 3

Medium Humanoid (Human)

Hit Dice: 5d8+4d10+3d10+36 (104 hp)
Initiative: +6
Speed: 30 ft. (6 squares)
Armor Class: 20 (+2 Dex, +6 armor), touch 12, flat-footed 18
Base Attack/Grapple: +12/+15
Attack: Sword of Truth +18 melee (1d8+7/17–20)
Full Attack: Sword of Truth +18/+13/+8 melee (1d8+7/17–20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Seeker’s Wrath, Favored Enemy (tyrants +4, monstrous humanoids +2), Power Attack
Special Qualities: Seeker of Truth bond, Wild Empathy +9, Endurance, Track, Evasion, Courage of the Just, Moral Resolve
Saves: Fort +12, Ref +9, Will +8
Abilities: Str 16, Dex 14, Con 14, Int 12, Wis 14, Cha 13
Skills: Climb +10, Handle Animal +9, Heal +10, Jump +10, Knowledge (nature) +9, Listen +11, Ride +10, Sense Motive +13, Spot +11, Survival +14 (+16 tracking)
Feats: Power Attack, Cleave, Weapon Focus (longsword), Improved Initiative, Iron Will, Diehard, Endurance (B), Track (B)
Environment: Temperate forests and borderlands
Organization: Solitary or with companions (Kahlan and Zedd)
Challenge Rating: 13
Treasure: Standard (includes Sword of Truth)
Alignment: Neutral Good
Advancement: By character class
Level Adjustment:

Languages: Common, D’Haran dialect
Possessions: Sword of Truth, masterwork leather armor, cloak, travel gear, survival kit

Physical Description:
Richard Cypher stands tall with a lean, hardened frame shaped by survival and constant travel. His features are rugged, marked more by sincerity than intimidation, though his expression often carries the weight of difficult choices. His movements are efficient and grounded, lacking flourish but full of purpose. When he draws the Sword of Truth, his posture sharpens, and his presence becomes focused and intense, reflecting unwavering conviction.

Lore:
Richard Cypher was raised in isolation from magic and the wider world, developing practical skills and a grounded understanding of people and nature. His early life instilled resilience and independence, traits that later define his role as the Seeker. He did not accept his destiny easily, resisting the burden before ultimately embracing it through hardship and loss.

His journey is marked by repeated trials that force him to confront moral ambiguity and the cost of doing what is right. Rather than becoming disillusioned, these experiences refine his sense of purpose, shaping him into a figure who acts with deliberate conviction rather than blind idealism. His strength lies not only in combat, but in his refusal to abandon his principles.

Over time, Richard becomes a symbol of resistance against tyranny, challenging not only those in power but the systems that support them. His presence disrupts control through both action and example, inspiring others while drawing the attention of those who rely on fear and domination. He remains a reluctant leader, but one who accepts responsibility when it cannot be avoided.


Seeker of Truth

Prestige Class

Hit Die: d10

Requirements:
Alignment: Any Good
Base Attack Bonus: +7
Skills: Sense Motive 8 ranks, Survival 5 ranks
Feats: Iron Will, Weapon Focus (longsword)
Special: Must be chosen as the Seeker by a recognized authority or artifact

Class Skills:
Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (history) (Int), Knowledge (nature) (Int), Listen (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis)

Skill Points at Each Level: 4 + Int modifier

Weapon and Armor Proficiency: No additional proficiencies

Special Abilities:
• Seeker’s Wrath (Su): +2 morale bonus vs unjust foes, +4 at 5th level, +6 at 10th level; fails vs innocents
• Discern Intent (Ex): +2 Sense Motive; free-action checks at 5th level
• Courage of the Just (Ex): +2 vs fear; allies within 10 ft. gain +1 morale bonus
• Moral Resolve (Ex): Reroll failed Will save vs mind-affecting effects 1/day, 2/day at 7th
• Truth’s Edge (Su): Ignore 5 DR vs evil, 10 at 8th level
• Unyielding Purpose (Ex): Immune to compulsions that contradict core beliefs
• Aura of Resolve (Su): Allies within 10 ft. gain +2 vs enchantments
• Seeker’s Insight (Ex): May take 10 on Sense Motive anytime
• Judgment Strike (Su): 1/day attack deals +5d6 vs evil; Will save or shaken 1d4 rounds
• Avatar of Truth (Su): Immunity to fear, constant detect evil, Wrath always applies vs evil

To Hit: As Fighter
Saves: Good Fortitude and Will, Poor Reflex


Sword of Truth

Aura: Strong evocation and enchantment; CL: 12th
Slot: — (held)
Price: 72,315 gp
Weight: 4 lbs.

DESCRIPTION

The Sword of Truth functions as a +1 keen longsword, but its true power manifests only in the hands of a creature of good alignment who acts with genuine conviction.

When wielded by a qualified Seeker, the sword grants the following abilities:

  • The wielder gains a +2 insight bonus on Sense Motive checks.

  • Against creatures the wielder believes to be unjust or evil, the sword deals an additional +2d6 damage.

  • If the target is confirmed evil, this increases to +4d6.

  • Once per day, the wielder may declare a strike as a Truth Strike, gaining a +4 bonus to hit and dealing an additional +6d6 damage against an evil target.

However, the blade enforces a cost:

  • If the wielder knowingly strikes an innocent creature, they take 2d6 points of nonlethal damage and are sickened for 1d4 rounds.

  • If the wielder acts in deliberate contradiction to their stated moral beliefs, the sword becomes a nonmagical masterwork weapon for 24 hours.

The sword cannot be willingly wielded by an evil creature; any such attempt causes the weapon to become inert.

LORE

The Sword of Truth is an artifact bound not to power alone, but to conviction. Its effectiveness depends as much on the clarity of the wielder’s purpose as on their skill in combat. The blade responds to belief, amplifying decisive action and unwavering intent.

Unlike many magical weapons, it does not impose judgment but reflects it. This makes it uniquely dangerous, as it rewards certainty regardless of whether that certainty is correct. Throughout its history, it has been wielded by individuals of varying wisdom, each shaping its legacy through their actions.

Its true nature lies in its demand for alignment between belief and action. Those who wield it must confront their own convictions, as the blade offers no guidance beyond the amplification of what already exists within them.

CONSTRUCTION

Requirements: Craft Magic Arms and Armor, detect evil, zone of truth, creator must be good-aligned
Cost: 36,157 gp + 2,892 XP

From Legend of the Seeker (2008-2010)

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