Sunday, April 26, 2026

Lodac - Ring-Bound Sorcerer of the Seventh Curse


Male Human Sorcerer 8

Size/Type: Medium Humanoid (Human)
Hit Dice: 8d4+8 (28 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 14 (+2 Dex, +2 mage armor), touch 12, flat-footed 12
Base Attack/Grapple: +4/+4
Attack: Dagger +4 melee (1d4/19–20) or ray +6 ranged touch
Full Attack: Dagger +4 melee (1d4/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spellcasting, Cursecraft, The Seventh Curse
Special Qualities: Ring Dependency, Arcane Aura of Terror
Saves: Fort +3, Ref +4, Will +7
Abilities: Str 10, Dex 14, Con 12, Int 12, Wis 10, Cha 18
Skills: Bluff +15, Concentration +12, Intimidate +15, Knowledge (arcana) +12, Knowledge (nobility) +8, Spellcraft +12
Feats: Spell Focus (Necromancy), Greater Spell Focus (Necromancy), Heighten Spell, Eschew Materials
Environment: Any (typically swamp, ruin, or isolated keep)
Organization: Solitary or with agents (1–2 charmed or corrupted humanoids plus traps)
Challenge Rating: 8
Treasure: Standard plus Lodac’s Dragon Ring
Alignment: Chaotic Evil
Advancement: By class
Level Adjustment:
Languages: Common, Draconic
Possessions: Lodac’s Dragon Ring, blackened ceremonial robes, dagger, spell component pouch, assorted fetishes and ritual trinkets, keys to hidden chambers and cells
Spellcasting: Lodac casts spells as an 8th-level sorcerer (CL 8th; 10th while wearing his ring). Save DC = 14 + spell level (16 + spell level while wearing his ring).
Spells Known: 0 (6/day) - detect magic, ghost sound, prestidigitation, daze, touch of fatigue, mage hand; 1st (7/day) - mage armor, charm person, ray of enfeeblement, cause fear; 2nd (7/day) - mirror image, scorching ray, blindness/deafness, false life; 3rd (5/day) - bestow curse, vampiric touch, suggestion; 4th (3/day) - fear, greater invisibility
Special Attacks:
Cursecraft (Su): Any bestow curse cast by Lodac is treated as though affected by Heighten Spell (to the highest level he can cast) without increasing casting time or slot. Targets affected by one of Lodac’s curses take a –2 penalty on saving throws against Lodac’s spells for 1 minute.
The Seventh Curse (Su): When reduced to 14 hit points or fewer, Lodac immediately gains the effects of greater invisibility and false life (20 temporary hit points) for 5 rounds. This ability triggers automatically once per encounter.

Special Qualities:
Ring Dependency (Su): Lodac’s Dragon Ring is the source of his true power. While wearing it, he gains +2 caster level and +2 to spell save DCs. If he is not wearing the ring, he suffers –4 caster level (minimum 1) and cannot cast spells of 3rd level or higher.
Arcane Aura of Terror (Su): Creatures within 20 feet of Lodac must succeed on a DC 16 Will save or take a –2 penalty on attack rolls and saving throws for as long as they remain within the area. This is a mind-affecting fear effect. The save DC is Charisma-based.

Physical Description: Lodac is a tall, gaunt man whose presence carries a suffocating intensity that far exceeds his physical form. His skin is pallid and faintly waxen, as though he has long abandoned the natural rhythms of day and night in favor of candlelit study and darker pursuits. His features are sharp and severe, with hollowed cheeks and a narrow jaw that gives his face a perpetually predatory cast. His eyes are dark and unblinking, fixed upon others with a cold, appraising stillness that suggests he is always measuring their usefulness or their suffering. His robes are layered and once fine, now worn with careless arrogance, their embroidered sigils marred by scorch marks and stains. Upon his hand rests a ring of obvious importance, worn openly and without disguise, its presence both a symbol of his power and an unspoken challenge.

Lore: Lodac is an architect of suffering rather than a brute wielder of magic. His strength lies in preparation, misdirection, and the careful construction of trials designed to erode the will of those who oppose him. Rarely does he meet enemies at full strength; instead, he ensures they arrive weakened, divided, and uncertain, having already endured the layered cruelty of his designs. At the center of his power lies the Dragon Ring, an arcane focus that amplifies his innate sorcery to terrifying levels. Without it, he is diminished - still cunning, still dangerous, but no longer overwhelming. This reliance creates a critical weakness, one he guards obsessively, yet cannot conceal entirely due to the nature of its power. Lodac delights in spectacle, staging cruelty and punishment as deliberate displays meant to break resolve and reinforce his dominance. He rarely acts alone in practice, preferring to manipulate others into serving his will through enchantment, promises, or fear. By the time his agents understand their role, they are already too deeply entangled to escape, ensuring that Lodac’s influence extends far beyond the walls of his stronghold.

From: The Magic Sword (1962)

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